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Maple Story Phantom Skill Build

♠ Posted by Edmund Lee in at 12:02 AM

 One of the five Legendary Heroes, the Phantom is known as the Master Thief. He is categorized as such by being a very swift character with high avoidance and high damage output. What sets him apart from other classes are his unique weapons; the Cane and the Deck of Cards.

Above all, the defining factor of the Phantom is his ability to “steal” or borrow other adventurers skills for his own use.
Phantom Creation Screen

Phantom Stat Build

Phantom, being a thief uses LUK as its primary stat with DEX as secondary. Generally there exists two different ap-builds.

Dexless Build

Basically just keeping your DEX set at (4) and going upping your primary stat (LUK) instead. This build gives you a huge advantage in damage early on, especially since Phantoms already get +40 DEX passively from a beginner skill. That combined with different gear such as Zakum Helmet etc should land you on roughly ~90 DEX at level 100 which is enough for most gear.
Similar to the dexless but keep your DEX high enough for all equipment you pass by. Slightly less damage early on but not oh-so-much due to the passive skill mentioned earlier giving you +40 DEX.

Phantom Skill Build

First Job Advancement

10. +1 Double Entendre (1), +4 Phantom Swiftness (4)
11. +3 Phantom Swiftness (7)
12. +3 Phantom Swiftness (10)
13. +3 Phantom Swiftness (13)
14. +2 Phantom Swiftness (15), +1 Feather Foot (1)
15. +3 Feather Foot (4)
16. +3 Feather Foot (7)
17. +3 Feather Foot (10)
18. +3 Double Entendre (4)
19. +3 Double Entendre (7)
20. +3 Double Entendre (10)
21. +3 Double Entendre (13)
22. +3 Double Entendre (16)
23. +3 Double Entendre (19)
24. +1 Double Entendre (20), +2 Impeccable Memory I (2)
25. +3 Impeccable Memory I (5)
26. +3 Impeccable Memory I (8)
27. +3 Impeccable Memory I (11)
28. +3 Impeccable Memory I (14)
29. +3 Impeccable Memory I (17)
30. +3 Impeccable Memory I (20)
Suggested Skills to Steal:
Haste
Iron Body
Magic Guard
Arrow Blow
Magic Claw
Lucky Seven
Summary: Mobility and evasion are focused on first so avoid damage during the early game. Your first Memory skill will allow you to steal low level skills from the original adventurers, so choose one that either fits your play-style or gives you a decent buff to help with training speed. All first level skills will me maxed, so it’s impossible to mess up early game excluding your desired AP build.

Second Job Advancement

30. +1 Carte Blanc (Given upon Advancement), +1 Calling Card (1)
31. +1 Carte Mille (1), +2 Cane Mastery (2)
32. +3 Cane Mastery (5)
33. +3 Cane Booster (3)
34. +3 Cane Booster (6)
35. +3 Cane Mastery (8)
36. +3 Cane Mastery (11)
37. +3 Cane Mastery (14)
38. +3 Cane Mastery (17)
39. +3 Cane Mastery (20)
40. +3 Impeccable Memory II (3)
41. +3 Impeccable Memory II (6)
42. +3 Impeccable Memory II (9)
43. +3 Impeccable Memory II (12)
44. +3 Impeccable Memory II (15)
45. +3 Impeccable Memory II (18)
46. +2 Impeccable Memory II (20), +1 Calling Card (2)
47. +3 Calling Card (5)
48. +3 Calling Card (8)
49. +3 Calling Card (11)
50. +3 Calling Card (14)
51. +3 Calling Card (17)
52. +3 Calling Card (20)
53. +3 Carte Blanc (4)
54. +3 Carte Blanc (7)
55. +3 Carte Blanc (10)
56. +3 Devil’s Luck (3)
57. +3 Devil’s Luck (6)
58. +3 Devil’s Luck (9)
59. +1 Devil’s Luck (10), +2 Cane Booster (8)
60. +3 Cane Booster (11)
61. +3 Cane Booster (14)
62. +3 Cane Booster (17)
63. +3 Cane Booster (20)
64. +3 Carte Mille (4)
65. +3 Carte Mille (7)
66. +3 Carte Mille (10)
67. +3 Carte Mille (13)
68. +3 Carte Mille (16)
69. +3 Carte Mille (19)
70. +1 Carte Mille (20), 2 EXTRA SP
Suggested Skills to Steal:
Hyper Body
Bless
Power Guard
Mental Clarity
Threaten

Heal
Tornado Upper
Iron Arrow
Shuriken Burst
Thunder Bolt
Summary: Calling Card acts as a new attack skill to use in conjunction with Double Entendre. Cane Mastery is critical in giving your damage range stability, increasing your minimum damage to help take out the monsters you’ll face.
Your second Memory Skill will allow you to steal yet another skill from your fellow adventurers, so choose wisely. Devil’s Luck is just the Phantom version of intense training, giving your minimum LUK stat a boost of +40 at max level, but unlike other Intense Training skills; it does not add a secondary stat. Max booster next and then Carte Mille (Which acts like a miniature rush). You’ll have everything maxed with two SP left over.

Third Job Advancement

70. +1 Rapier Wit (1)
71. +1 Mist Mask (1), +1 Blason Fantome (1), +1 Piercing Vision (1)
72. +3 Impeccable Memory III (3)
73. +3 Impeccable Memory III (6)
74. +3 Impeccable Memory III (9)
75. +3 Impeccable Memory III (12)
76. +3 Impeccable Memory III (15)
77. +3 Impeccable Memory III (18)
78. +2 Impeccable Memory III (20), +1 Lune (1)
79. +3 Lune (4)
80. +3 Lune (7)
81. +3 Lune (10)
82. +3 Lune (13)
83. +3 Lune (16)
84. +3 Lune (19)
85. +1 Lune (20), +2 Blason Fantome (3)
86. +3 Blason Fantome (6)
87. +3 Blason Fantome (9)
88. +2 Blason Fantome (11), +1 Piercing Vision (2)
89. +3 Piercing Vision (5)
90. +3 Piercing Vision (8)
91. +3 Piercing Vision (11)
92. +3 Piercing Vision (14)
93. +3 Piercing Vision (17)
94. +3 Piercing Vision (20)
95. +3 Mist Mask (4)
96. +3 Mist Mask (7)
97. +3 Mist Mask (10)
98. +3 Mist Mask (13)
99. +3 Mist Mask (16)
100. +3 Mist Mask (19)
101. +1 Mist Mask (20), +2 Bad Luck Ward (2)
102. +3 Bad Luck Ward(5)
103. +3 Bad Luck Ward (8)
104. +3 Bad Luck Ward (11)
105. +3 Bad Luck Ward (14)
106. +3 Bad Luck Ward (17)
107. +3 Bad Luck Ward (20)
108. +3 Final Feint (3)
109. +3 Final Feint (6)
110. +3 Final Feint (9)
111. +3 Final Feint (12)
112. +3 Final Feint (15)
113. +3 Final Feint (18)
114. +2 Final Feint (20), +1 Rapier Wit (2)
115. +3 Rapier Wit (5)
116. +3 Rapier Wit (8)
117. +3 Rapier Wit (11)
118. +3 Rapier Wit (14)
119. +3 Rapier Wit (17)
120. +3 Rapier Wit (20)
Suggested Skills to Steal:
Holy Symbol
Combo Attack

Dispel
Willow Defense
Magic Crash
Arrow Rain
Drain Arrow
Shining Ray
Double Spiral
Summary: This job advancement starts moving in more active buffs than before. These buffs will increase your HP, MP, Attack, Status Resistance, and Critical rate. These buffs along with your new attacks will give you the tools to start moving up and into the fourth job advancement. Max all but Blason Fantome; leave that at 11.

Fourth Job Advancement

120. +1 Mille Aiguilles (1), +1 Penombre (1), +1 Impeccable Memory IV (1), +1 Carte Noir (Automatic Upon Advancement)
121. +1 Pouvoir Emprunte (1), +1 Tempest (1), +1 Aria Amour (1)
122. +3 Aria Amour (4)
123. +3 Aria Amour (7)
124. +3 Aria Amour (10)
125. +3 Aria Amour (13)
126. +3 Aria Amour(16)
127. +3 Aria Amour (19)
128. +3 Aria Amour (22)
129. +3 Aria Amour (25)
130. +3 Aria Amour (28)
131. +2 Aria Amour (30), +1 Cane Expert (1)
132. +3 Cane Expert (4)
133. +3 Cane Expert (7)
134. +3 Cane Expert (10)
135. +3 Cane Expert (13)
136. +3 Cane Expert (16)
137. +3 Cane Expert (19)
138. +3 Cane Expert (22)
139. +3 Cane Expert (25)
140. +3 Cane Expert (28)
141. +2 Cane Expert (30), +1 Impeccable Memory IV (2)
142. +3 Impeccable Memory IV (5)
143. +3 Impeccable Memory IV (8)
144. +3 Impeccable Memory IV (11)
145. +3 Impeccable Memory IV (14)
146. +3 Impeccable Memory IV (17)
147. +3 Impeccable Memory IV (20)
148. +3 Impeccable Memory IV (23)
149. +3 Impeccable Memory IV (26)
150. +3 Impeccable Memory IV (29)
151. +1 Impeccable Memory IV (30), +2 Penombre (3)
152. +3 Penombre (6)
153. +3 Penombre (9)
154. +3 Penombre (12)
155. +3 Penombre (15)
156. +3 Penombre (18)
157. +2 Penombre (20), +1 Carte Noir (2)
158. +3 Carte Noir (5)
159. +3 Carte Noir(8)
160. +3 Carte Noir (11)
161. +3 Carte Noir (14)
162. +3 Carte Noir (17)
163. +3 Carte Noir (20)
164. +3 Mille Aiguilles (4)
165. +3 Mille Aiguilles (7)
166. +3 Mille Aiguilles (10)
167. +3 Mille Aiguilles (13)
168. +3 Mille Aiguilles (16)
169. +3 Mille Aiguilles (19)
170. +3 Mille Aiguilles (22)
171. +3 Mille Aiguilles (25)
172. +3 Mille Aiguilles (28)
173. +2 Mille Aiguilles (30), +1 Maple Warrior (1)
174. +3 Maple Warrior (4)
175. +3 Maple Warrior (7)
176. +3 Maple Warrior (10)
177. +3 Maple Warrior (13)
178. +3 Maple Warrior (16)
179. +3 Maple Warrior (19)
180. +3 Maple Warrior (22)
181. +3 Maple Warrior (25)
182. +3 Maple Warrior (28)
183. +1 Maple Warrior (29), +2 Pouvoir Emprunte (3)
184. +3 Pouvoir Emprunte (6)
185. +3 Pouvoir Emprunte (9)
186. +3 Pouvoir Emprunte (12)
187. +3 Pouvoir Emprunte (15)
188. +3 Pouvoir Emprunte (18)
189. +2 Pouvoir Emprunte (20), +1 Hero’s Will (1)
190. +3 Hero’s Will (4)
191. +1 Hero’s Will (5), +2 Tempest(3)
192. +3 Tempest (6)
193. +3 Tempest (9)
194. +3 Tempest (12)
195. +3 Tempest (15)
196. +3 Tempest (18)
197. +3 Tempest (21)
198. +3 Tempest (24)
199. +3 Tempest (27)
200. +3 Tempest (30)
Suggested Skills to Steal:
Sharp Eyes
Pirate Style
Continual Aiming
Power Stance
Rapid Fire
Dragon Strike
Paralyze
Chain Lightning

Summary:  Congratulations. You’re now the Master Thief. This part of the build can be interchangeable to fir your own play styles. Enjoy your newly found power as the Phantom

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